starsector ship editor. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. starsector ship editor

 
 Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AIstarsector ship editor Happens sometimes because the mod paths in the settings get corrupted: open sf-ship-ed-settings

There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. It's only downside is the very short range (300). 0. A lot of ship mods are also bundled with faction mods. the Quacken: for the automated ship instalation center image. ago. variantid will cover things like hullmods, the number of flux vents, and the weapons. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. It is. The Missing ships mod adds a few very large ships. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. ago. Should be called on a ship that's already a hulk. A. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vesselsThe automated shipyard is a structure that can be discovered around a . A lot of ship mods are also bundled with faction mods. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. e. This tells the game that your mod exists and provides the description used by the launcher. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. 95a] Remnant Command Transfer. Changed degenerate portrait pack's version. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. That, and I rather like the idea of echelons of squarish angle. 0 alpha-9 - Compatible to StarSector 0. Not because of compability (the game will show a warning when you try to load an already saved. The Wolf-class is a sleek and deadly combat frigate with middling logistical stats. 1a-RC6] (31. The Starsector Ship and Weapon editor. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . As things are, most ship packs and factions should at the very least be functionnal. Re: [0. Same order as well. Step 1, stick Ludd approved hammer barrage on front. 0-alpha-11) (Read 101894 times) Trylobot. 0. ago. The easiest way to kill them is to get the new ship from alpha site, I won't spoil it if you haven't found it. 0 - 2022-01-02. 0 - 2021-10-12. I added support for the more common patch notation where minor updates are given a character (v2. 5:32. 8. Long Summary. Hull Mods (Modspec) in Starsector offer a tremendous amount of ways to customize your ship. I fail to understand how to increase ordinance points on ships so I can do crazy builds like: sticking 20 Hypervelocity Drivers on one ship adding the ports for the different weapon mounts is easy but it is the ordinance points I can't seem to increase. I use notepad++ and finding the right stat in just a plain line of text for every ship gets very tedious very quickly. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. Preset limits on ports dependant on what ship. Choose your faction (or establish your own) and dominate the Sector!. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. SHIP, "dram_Hull", null); Instead of the hull names you see at the end of each line, paste yours into it. Blueprint packages are defined within special_items. 12) This is stated as 'the process of finding the best solution among all feasible soltuions', but 'best' is clearly defined as minimizing a cost function (a function which takes a possible solution and returns how good the solution is numerically). So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. 1. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. A variant file is a special file that determines the loadout of the ships you see inside the game. Beyond that, you could probably use the ship slot for something else like, fuel or cargo space. Ship Catalogue / Variant Editor (SCVE) v1. 7. 49K subscribers in the starsector community. For the remaining ships I got a mid-sized tanker, 1 atlas cargo ship and 2 salvage rigs. csv. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. a . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I was hoping for otherwise, lol. ago. 7. 5. 0-alpha-10) Interesting, its possible to change weapon slot types in ship mode. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. ago. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Lasher is a personal favorite. Notepad is not recommended lol. figuring out the best weapon loadout for your playstyle IS 60% of the game. First point: The S-mods have made combat ships able to become extremely strong. 5. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that…. 2,5-Aggrecive officers for faster battles. Unlike the automated ship construction event that can pop up in research stations (and possibly other. 8. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. Step8: go there and use a distress signal while inside of the system. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. Long Summary. It is intended to. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. 1 Fixes • Changed Papua shipsystem to. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. Add a Comment. More experience and new update StarSector 0. 200. 8. The main meta to get behind is that at the moment Ballistics are king even in modded (And especially with the UAF mod). Then you can increase those s. csv" (make a back up first). The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. 95a] Some decent ship loadouts. This mod adds a pair of new shaders. All the models created or exported using this tool are the sole property of Neuronality SARL. loading. Its hard to keep track of all the different guns and missiles etc. ) Logged. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: IntelliJ IDEA (or on the forums) NetBeans; VS Code The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among other things. variant) tried adding it to a mission and the game crashes at the loading screen. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. 4. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Re: [0. Code and decode almost everythings with a genomics approach. png file to change skins, but there are no skins for the ships out there. Add a Comment. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. captains and officers), and 3,020 names for stellar objects (i. (Starsector > Mods > Modding > [0. If you preorder now, you pay $15 – 25% off the final price. The sensor jammer increases its side's ECM rating by 5%, also +20 DP. Yes but that involves a bit of modding. Missing ships pack had for the longest time some of the strongest ships with Nagato and Pelag. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Starsector has problems during combat. 3. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. 1. Also if you’re manually controlling a group you will override the auto firing so you should always control another group like a group with no weapons. Starsector > Mods > Modding Resources >. Fighters have . 0. Starsector! Join thousands of players in a massive online community. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. 2. ship file that is being added to the vanilla one. 9. Business, Economics, and Finance. ago. 1a] STARSECTOR Ship&Weapon Editor (3. 9. St. TurklerRS • 1 min. Low Tech Expansion, Midline Expansion, etc. 50. ago. ago. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). 1a is now out! This is a . 6. 7. Ship Catalogue / Variant Editor (SCVE) v1. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 91, the colossus was in most ways an upgrade to the buffalo save for sensor profile, burn level, and shielded cargo holds on the pirate version (i. json file Mod_Info. 2. Ships. Now all I have to do is figure out why I can't get them to spawn in. After that, it collapses, making it single-use. 0. Fighters have . - Many ship descriptions got a much needed polish pass. New patch is the perfect time to drop in, welcome to the community. Everyone should try the Falcon [P] variant. II. These ships were designed in a time when the solution to "the engines aren't powerful enough" wasn't "let's design a better engine," but rather "slap more engine on it. Served in Neutrino corporation as a long-term services and supports staff. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. 4b instead of v2. (0. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. Add a Comment. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. They say a picture is worth a thousand words, I'm not sure I agree with whoever they is, but have some pictures anyway! Spoiler. i've made my first ship with . any unidentified contact can be approached with caution (AKA Go dark). The next best capitol only has an upkeep factor of 0. hullmods. The mod specifically nerfed ships and weapons the author had determined were OP mostly only against the Legio. Damn. 1). Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. Blueprint packages can define a tag in the "plugin params" column. Even if you delete those, the game will re-add them after a while. 0. Calling the method again in this case may result in a valid split being found. I also made it so a . I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. You will need to script your ship to appear as part of a quest. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Third - Make sure that all your ships are at peak before the fight - take out one fleet, go to the station, repair. Ships that require crew will be able to get traits, just not ones related to crew (maybe some new AI related ones instead) I also need to write up a clear and detailed description of how the system works for the FAQ. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. If the ship is at low CR (somewhere less than 40%), then it decreases the ship's contribution. Thanks. Now can reliably hit ships and fighters too. That ship is the good old Atlas freighter, though it needs a bit of work. Elevate your Starsector gameplay with the [0. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. 7. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. CryptoDeployment points are awarded based on fleet size, with the larger fleet getting more. Add a Comment. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. Blueprint packages are defined within special_items. csv" (make a back up first). Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. The apogee is a good player ship, and well rounded, but overall mostly average in terms of impact on the battlefield, it won't single-handedly win the fight against many stronger enemies like a brawler or doom will. For me it is: D:\Spiele\Starsector\starsector-core\data\config. Edit. Starsector has a very robust ship design system that allows you to make very. Guide att Reddit Mod Organiser for StarSector Formerly known as Starsector Mod Manager Features: Mod installation from archives and existing mod folders. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. 3. If a ship can be fit for the AI though, I made the fit for the AI. e. Best. starfarer. By default, they occupy an ideal star system located near the. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 333. My auxiliary ships usually outnumber the escort ships. Download. ago. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. It is not affected by what ship it is (i. . The . png file to render a ship, so you can't change the skin of a ship in game. V0. 95a] STARSECTOR Ship&Weapon Editor (3. Malwarebytes only views the . 165672 [Thread-4] INFO com. In general, some of the "expansion" mods are great. 96a-RC10] Missing ships mod 5. jar file. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. 0. The Eagle is a tanky standoff ship and the Falcon is a bridge between Destroyer and Cruiser. As for the capital ships, if you are flying around with them you have to use them. 0. Save our Ship has a Ship Editor built into the. editor version 2. 96a) Ship Catalogue / Variant Designer. Those no longer appear in random fleets. By securing combat objectives you earn more DP to bring in the rest of your fleet. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. Notepad++ really isn't suitable for editing Starsector's csv files, unlike something like the CK2 csv files, which are essentially glorified lang files. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. Phase Ship Lore. This ship pack provides a wide selection of more than 30 vessels that do not exactly match existing vanilla aesthetic or gameplay styles. 7. variant validator for modders which can catch things like using too much/too little OP, going over default. 0. - Updated skills compatibility and default starting numbers for 0. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. 53a) - added support for CUSTOM engines; press T while in Engines modeDoom is another great Player-controlled ship and also ranks as worth its weight in deployment points. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Blueprint packages can define a tag in the "plugin params" column. If you run Oxes, you can outrun anything. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. This is installed just like any regular mod. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Every mod will need a Mod_Info. After you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. The other way would be making a ship skin variant Starsector\starsector-core\data\hulls\skins, copying the hammerhead_d. Dev mode can be activated by editing settings. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. Individual modules are. Go to starsector r/starsector. Barebone compatibility update for 0. Outfitting an Apogee is often an exercise in working around its somewhat awkward slots & making hard design concessions. Contact the author: anonymous67373@gmail. Battlecruiser: I think you already get it. You'll need to add the variant ID, which can be found in "starsector-coredatavariants" or in the mod in question. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. 1a] Ship Catalogue/Variant Editor (SCVE) v1. I can't support it, even with missions in the core worlds. Sector Loadouts is the place to quickly create and share your favorite loadouts for Starsector. Ships will get hit, have high flux, pull back and then push forward again. edit: Fixed it, collisionradius was set to 0 o. 95. ship file and a ship_data. . . Now add 2 frigates for each destroyer. Any mod ship having beyond that fighter bay count would be considered overmodded and the mod will be providing more power than it should, so it'll just ban you from using. Oh well. 4. 96 was focused on adding stuff to the game, not modifying existing code, after all. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. If you want your mod added to this list, PM a moderator. Out-numbering and encircling your opponents is best done with lots of smaller ships, frigates, destroyers, certain cruisers, etc. As for hooking up ships to the game itself, there is the Ship and Weapon Editor which can help you with coordinate editing and all kinds of other features. 4) All the differences in the changelog above are relative from v3. Unlike the bonus XP calculation, it is not affected by d-mods, nor by civilian status. Find the line that starts with "Automated Ship" In that line, replace com. 2. 95a] STARSECTOR Ship&Weapon Editor (3. II or an Atlas Mk. Starsector > Mods > Modding >. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game October 3, 2022. • 4 yr. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. any ideas why? I'm 99% sure that detection wasn't there before. (0. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. json and either remove or correct the paths to your mod. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Emotional Support PD is just that but. I think OP is more looking for a Galactic Civilizations type custom ship editor. If you preorder now, you pay $15 – 25% off the final price. 2 Large missile weapons, with either fragmentation or High Explosive warheads. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Bringing them back from mothballing only costs a tiny amount of supply. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. 4) Fractal Softworks Forum September 11, 2023, 06:25:24 PM Welcome, Guest; Please login or register. one that contains a sorted list of all the ships in vanilla; one that contains a sorted list of all the ships added by mods filtered on a per-mod basis; one that allows custom searches through editing a CSV file; one that provides a list of variants with common issues; No more relying on modders creating a showcase mission for you! Other Features:Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed),. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. Status Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Both Nagato and Pelagornis need OP buff, currently with S-mod, using smaller ships is better, like 3 Pelicans with 1 S mod each is better in every situation compared to 3 smod Pelagornis. 4: Profit. 1 ((EDIT: So, I got around to experimenting. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. While the commands themselves aren't case sensitive, arguments are. That way you can easily turn it on and off again. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Download Link. . ini to disable. Step 3, F is for respects, yours and his. for. In general, some of the "expansion" mods are great. Then I load up the game and check the codex only to be disappointed yet again.